My design for this month's #CharacterDesignChallenge
Monday, May 7, 2018
A spot I directed while working at Animation Cafe in Tokyo. Along with boarding and designing the characters, I was responsible for most animation, modelling, rigging, compositing and special effects. One solid month of work for a tight twenty four. Credits below:
Render: Shoma Mizutani
Painting and Art Direction: Shintaro Koike
Animation: Ken Tanaka
Additional Modelling: Yoshihito Hiroshige
Animation: Airi Kikuchi
Production Management: Makoto Yura
Produced by: Taiyo Sato at Animation Cafe
Incidentally, the client Amicus can help artists who want to find work in Japan
|Final character lineup|
|This design didn't make the cut|
|Another design destined for the dustbun|
|Painting by the very talented Shintaro Koike|
Thursday, January 25, 2018
Some years back I had a fun animation job on Pac Man and the Ghostly Adventures. Betrayus was by far my favorite character. I would usually try and push the scenes and go a bit overboard, and as expected wound up having to chop or redo most of my work to bring it back down to standards - however I think about ten percent of my most wacky animation made it into the final cut. So here it is, my complete animation contribution to Pac Man.
Wednesday, January 24, 2018
Tuesday, January 23, 2018
Last month I was given a fun assignment between projects: Design and animate the company New Year's card. I only had a week to put it together so 2D was the only way to go. It's been a while since I did any honest-to-goodness 2D character animation and I think it shows, but still this was a fun job and it made my workmates smile. Makes me want to do more of this kind of thing!
Monday, January 22, 2018
Here's a couple of process paintings done trying to nail down the design for a Toyota job in Japan. The brief was basically a skeletal monster in a constant state of dissolve, almost completely hidden in belching smoke. The animation and effects were completely intertwined for this character. So I tried to work out the tech specs while at the design stage.